Whales Don't Fly
Until the Rain, the Alps on the blue sea with the logo
Until the Rain in play: fires spread, trucks drive out
GoRogueComing later
Final BurnComing later

We make games. Ours and yours.

Whales Don't Fly is an independent game studio. We make our own games, build games for clients, develop serious games that teach, train and explain, and bring real game mechanics into apps, learning and brands.

Small worlds, made with care.

We start with one rule that feels good in the hand and build the whole game around it. Here is what we are working on.

Until the Rain: the Alps as a miniature board on a blue sea, a fire burning on the slope, the logo on the water

Until the Rain

A wildfire strategy game set in miniature national parks.

Every few seconds, the fire spreads. Pause to plan, position your crews, and choose what to protect. You can't save everything. Hold out until the rain comes.

Status
In development
Genre
Real-time strategy with pause
Platforms
Windows, macOS
  • Fire runs faster uphill
  • Sparks ride the wind
  • Hold until the rain
Every few seconds, the fire spreads
You make the calls
Make the most of each briefing

What we do.

The craft is the same: a small team, a playable build early, and a lot of testing.

Our own games

Games we want to play ourselves, for PC, Mac and mobile. Built in Unity, tested in the open with our players.

Our games

Work for hire

You have the idea, the brand or the license, we build the game. From the first prototype to the store release, or as a team that joins yours.

Work for hire

Serious games

Games that teach, train or explain: for schools, museums, companies and public bodies. Playful first, so the message sticks.

Serious games

Gamification

Progress, rewards and a good challenge, built into your app, your course, your brand or your exhibition. Real game mechanics instead of points for their own sake, from a small team with something playable early.

Gamification

Whales don't fly. In our games they might.

We are a small indie studio. We like games that are easy to start and hard to put down, worlds that look like toys on a table, and rules you understand by watching.

What we learn on our own games goes into the work for our clients, and the other way round. You talk to the people who build your game.

Have a game in mind?

Tell us about it. We answer in English or German, usually within two working days.